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Calculus 3 · Axiom Academy
A coaster track is a curve in space. Watch one get traced out by a single moving arrow, then drive it yourself — the first look at vector functions. A track you can't draw as y = f(x) A real roller coaster loops over itself, banks, and climbs — no single height y = f(x) can capture that, because above one spot on the ground the track can pass through several heights. So we stop asking "what is y at x ?" and instead ask a better question: where is the cart right now? Give the cart a clock. At each time t , an arrow from the origin points straight to the cart's location . That arrow is the position vector . Press play and watch its tip draw the whole track through space. The track is exactly the set of tips the arrow visits — that swept path is a space curve . The whole track runs off a single input t . Drag it and watch the cart ride the loop — and watch three numbers move together: its east–west x(t) , its north–south y(t) , and its height z(t) . For this track : it circles while steadily climbing. Three little functions of t , bundled into one vector — that bundle is a vector function . Differentiate each coordinate and you get the velocity vector — an arrow that always points the way the cart is actually going, tangent to the track. Drag t and watch it swing around. Its length is the cart's speed , . Notice the speed holds steady at about 1.118 the whole way — this track is climbed at a constant rate, even as the direction keeps turning. From a coaster to the whole toolkit
This is the written version of the interactive lesson above. See the full Calculus 3 course.